Obstacle Assault – Learning Unreal Engine Part 2

Shaun Guimond
Shaun Guimond
Posted underProjects

This is part two of the Unreal 5.0 C++ Developer: Learn C++ and Make Video Games tutorial on GameDev.

I made the obstacle course my own, using the created C++ blueprint to make moving and rotating obstacles. The entire course goes from the starting island to a secondary island where the goal is to reach the castle at the top.

Reaching the castle allows you to gain a “Win” and restart from the beginning. The simple goal I added on my own is to make it where the player is required to reach the end (castle), without falling from the islands as many consecutive times as possible. Falling from the islands causes the player to lose all win counts and to restart from zero.

TaggedGame DevelopmentProgrammingUnreal Engine


Cover Image for Plant Pal Assistant (AWS – LLM)

Plant Pal Assistant (AWS – LLM)

Project Summary The Plant Pal Assistant (AWS – LLM) project was part of the 2024 UBC CIC Hackathon. The event provided the required infrastructure for the attendees to learn or practice using Cloud Computing and Generative AI to create creative and original solutions to solve real world problems. The Plant Pal Assistant (AWS – LLM)Continue reading “Plant Pal Assistant (AWS – LLM)”

Shaun Guimond
Shaun Guimond